Tëtka
Tëtka (Russian for “auntie”) is a simple trick-taking game for four players. It falls in the same general category of “nullo games” that includes Hearts and Reversis. In all games of this group, the goal is to avoid taking certain cards. What makes Tëtka unique, though, is that those cards change from hand to hand. The last card dealt determines many of the cards that you want to dodge!
Object of Tëtka
The object of Tëtka is to avoid scoring points by avoiding taking certain cards in tricks.
Setup
Tëtka is played with one standard 52-card deck of playing cards, preferably Denexa 100% Plastic Playing Cards. (If you haven’t got yours yet, what’s the holdup?) You’ll also need something to keep score with, like pencil and paper, or a smartphone app designed for the purpose.
Shuffle and deal out the whole deck, thirteen cards to each player. The last card to be dealt, which goes to the dealer, is revealed to all of the players. Make note of its rank and suit—this card, the bum card, will determine many of the cards that are to be avoided!
Game play
The player to the dealer’s left goes first, playing any card they wish to start the first trick. Each other player, in turn going clockwise, then contributes one card to the trick. Players must follow suit if possible; otherwise, they may play any card. Whoever played the highest card of the suit led wins the trick. (Cards rank in their usual order, with aces high.) They collect all of the cards played to the trick and place them face-down into a won-tricks pile. (Each successive trick won should be placed at right angles to the previous one, to allow the number of tricks to be easily counted.) They then lead to the next trick.
This continues until thirteen tricks have been played, at which point the hand is over.
Penalties
Upon winning a trick, a player may score points if any of the following applies:
- It contains the bum card. Capturing the bum card scores the player one point.
- It contains Tëtka, the queen of the same suit as the bum card. (For example, if the bum card were a club, Tëtka would be the Q♣.) Taking Tëtka in a trick scores the player two points.
- It contains any other queen besides Tëtka. This scores the player one point for each queen captured.
- It is the trick corresponding to the rank of the bum card. That is, if the bum card is an ace, the first trick, if it is a 2, the second trick, and so on. Jacks correspond to the eleventh trick, queens to the twelfth, and kings to the thirteenth and final trick. Whichever player wins this trick scores one point.
- It is the thirteenth and final trick. Doing so scores that player one point. (Note that if the bum card is a king, the last trick is worth two points—once for being the last trick, and once for being the trick corresponding to the king.)
- At the end of the hand, the player won the largest number of tricks. This, too, scores the player one point. If there is a tie, the point is scored by whoever captured the largest number of cards of the same suit as the bum card. If there is still a tie, whichever player captured the highest card of that suit gets the point.
Multiple points can be scored on the same trick by an unlucky player!
Ending the game
Whichever player has the lowest number of points at the end of four hands (each player having had a chance to deal) wins the game. If a longer game is desired, establish a number of orbits (times the deal rotates around the table) after which the game will conclude.