Soko (Canadian Stud)

Soko, also known under the name of Canadian Stud Poker, is a variation on Five-Card Stud Poker that adds two new hands to the hand ranking. It is most popular in Finland, which is where it derives its name; sökö is a form of the Finnish word for check.

Object of Soko

The object of Soko is to form the best five-card poker hand, or to bet in such a way as to convince your opponents that you have the best hand.

Setup

Like all poker games, Soko uses the standard 52-card deck, without any jokers. We commend anyone who makes the correct decision to choose Denexa 100% Plastic Playing Cards for their game. You’ll also need something to bet with, such as poker chips.

As with all betting games, it is important to establish betting limits that all players mutually agree to and are comfortable with. Like most classic stud poker games, Soko is played with an ante, the amount of which should be decided ahead of time, as well as the maximum and minimum betting limits.

All players ante. Shuffle and deal one card face down to each player (the hole card), then one card face up.

Game play

Rank of Soko hands

Soko uses two hands that aren’t found in standard poker, the Canadian straight (or four straight) and Canadian flush (or four flush). Both of these are simply a straight or a flush, respectively, made of four cards with one unmatched card. A Canadian straight outranks one pair, a Canadian flush outranks a Canadian straight, and two pair outranks a Canadian straight. The remainder of the hands follow the standard rank of poker hands, so the full rank of Soko hands, from highest to lowest, is:

  1. Royal flush.
  2. Straight flush.
  3. Four of a kind.
  4. Full house.
  5. Flush.
  6. Straight.
  7. Three of a kind.
  8. Two pair.
  9. Canadian flush.
  10. Canadian straight.
  11. One pair.
  12. High card.

Play of the hand

The first action of the hand goes to the player who shows the lowest face-up card. (If there are multiple players tied for low, the one closest to the left of deal goes first.) This first player is obliged to make an initial bet called the bring-in. The minimum amount of the bring-in is only half that of the usual minimum bet (rounded down if the minimum bet does not divide into an even number of chips). If the player wishes to bet more than the bring-in amount, they may do so. The betting round is thereafter conducted according to the usual rules of betting in poker.

After the betting round, each player is dealt another face-up card, bringing them to a total of three cards. A second betting round is then conducted, with first action again going to the player showing the lowest hand, although there is no bring-in required on this or subsequent betting rounds. If any player shows a pair as their two face-up cards, the betting limits (minimum and maximum) are doubled.

Another card is dealt face up to each active player, then another betting round occurs, with doubled betting limits for the remainder of the hand regardless of what any of the players hold. This pattern continues, with more cards being dealt until each active player has a five-card hand (four face up and one face down), with a betting round following each card dealt. After the fifth and final betting round, all players still in contention for the pot reveal their hands. The pot is awarded to the player holding the highest hand.

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Open-Face Chinese Poker

Dragon_Lantern_Festival_crop Open-Face Chinese Poker (OFCP) is a variant of Chinese Poker where, instead of the players getting all their cards at once, they receive them one at a time and choose which hand to put them in. Additionally, all the cards are played face up, so players can change their strategy based on what their opponents are doing! That means the game has a lot more action, because there’s more strategic play and more players fouling, increasing the amount of money being shuffled around. Because each player receives thirteen cards, it is limited to two to four players, unlike most poker games.

Open-Face Chinese Poker originated in Finland, spreading to Russia shortly thereafter. High-stakes Russian poker players introduced it to the mainstream poker community in 2012, and since then it has spread around the globe, quickly becoming an extremely popular side game for many poker elites.

Object of Open-Face Chinese Poker

The object of Open-Face Chinese Poker is to split the thirteen cards dealt to a player over the course of the game into three hands in such a way that, ideally, each of the hands is stronger than their opponents’ hands.

Setup

Like almost all poker games, Open-Face Chinese Poker is played with the standard 52-card deck. We naturally endorse the use of Denexa 100% Plastic Playing Cards in your game. You’ll also need something to bet with, preferably poker chips.

As in Chinese Poker, hands are compared from player to player, not against all other players at once. Before play begins, the players should establish the value of one unit. All transactions will be conducted in multiples of this unit. Two players may mutually decide that one unit will be a different value for transactions between those two players in particular, while transactions with other opponents will be conducted at the usual rate.

Shuffle and deal five cards, face down, to each player. Place the remaining cards face down in the center of the table, forming the stock.

Game play

Over the course of a hand of Open-Face Chinese Poker, the player will be forming three hands: a three-card hand, called the front hand, a five-card hand stronger than the front hand, called the middle hand, and a five-card hand stronger than the middle and front hands, called the back hand. This act is called setting the hands. Straights and flushes are not counted as such in the three-card front hand. If the hands are not set with the strongest hand as the back hand and the weakest as the front hand (according to the standard rank of poker hands), this is considered a foul and none of the player’s three hands are eligible to win.

The player to the left of the dealer plays first. They turn their five cards face up and split them any way they wish between the three hands. They may place all five cards in either the back or the middle hands, place three in the front hand and one each in the other two hands, or so on. To distinguish which card goes with which hand, they place cards meant for the back hand in a row closest to them, cards for the middle hand above those, and cards for the front hand above those, furthest away from them. After the player has set their first five cards, the turn passes to the left, with that player setting their cards the same way, and so on.

After all players have set their initial five cards, the player to the dealer’s left draws one card from the stock, turns it face up, and adds it to any one of their three hands. They cannot cause any hand to exceed the maximum number of cards in that hand (five cards for the middle and back hands and three for the front hand). The player to their left does the same thing, continuing in turn around the table until each player has a total of thirteen cards, with three complete hands.

After all players have formed their complete hands, the hands are scored. Each player begins by calculating the score of all royalties in their hands, according to the table below:

Hand Front hand Middle hand Back hand
Royal flush 50 25
Straight flush 30 15
Four of a kind 20 10
Full house 12 6
Flush 8 4
Straight 4 2
3 of a kind 20
A-A-x 9
K-K-x 8
Q-Q-x 7
J-J-x 6
10-10-x 5
9-9-x 4
8-8-x 3
7-7-x 2
6-6-x 1

The players then compare hands, one at a time, with each opponent. The players each add one point to their royalty score for each hand that they beat (comparing front to front hand, middle to middle, and back to back) belonging to that opponent. If a player wins all three hands, this is considered a sweep and they score an additional three-point bonus. After the players calculate their scores, the player scoring lower pays one unit per point for the difference between their scores.

If a player fouled, they pay to each opponent a flat penalty of six units, plus one unit per point for all royalties that the opponent held.

After all payouts have been made, the deal passes to the left and the next hand is played.

Fantasyland

If a player sets their hand with a pair of queens or better in the front hand without fouling, they are entitled to play the next hand in fantasyland. More than one player may be in fantasyland at once. The deal does not rotate on a fantasyland hand, instead being dealt by the same dealer as the last normal hand. After the initial five cards are dealt, eight more cards are dealt to each player in fantasyland, giving them all thirteen cards, which they immediately set, face-down. The other players play out the hand the normal way, with the fantasyland player turning their hands face up only when everyone else has set their hands.

If a player in fantasyland sets their hand with four of a kind or better in the back, or a full house or better in the middle, or three of a kind in the front, they may remain in fantasyland for another hand, and continue doing so as long as they continue to hold these hands.

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Chinese Poker

A Chinese dragonChinese Poker, also known as Pusoy, is a form of poker where players receive thirteen cards, which they must split into three poker hands. This mechanic is similar to that found in Pai Gow Poker, although in Chinese Poker, the players are playing against each other, rather than the house. Unlike most forms of poker, Chinese Poker and its variants are limited to four players because of the comparatively large number of cards each player gets. It’s also unusual because wagers are settled player-to-player, rather than with a traditional poker betting structure.

Despite its somewhat unconventional play, Chinese Poker has been embraced by the serious poker community. Chinese Poker was played at the World Series of Poker in 1995 and 1996. It is spread at a number of casinos in the United States. Open-Face Chinese Poker, a variant where five of the player’s thirteen cards are exposed to their opponents, was introduced in the United States in 2012, and has become increasingly popular as a side game in poker tournaments in the last several years.

Object of Chinese Poker

The object of Chinese Poker is to split the thirteen-card hand given to a player into three hands in such a way that, ideally, each of the hands is stronger than their opponents’ hands.

Setup

Like most forms of poker, Chinese Poker is played with a standard 52-card deck of playing cards. Denexa 100% Plastic Playing Cards are perfect for any game. You will also need something to bet with, such as poker chips.

Players should agree as to the value of one unit. All transactions will be conducted in multiples of this unit. Unlike other poker games, hands are compared from player to player, not against all other players at once, so two players may mutually decide that one unit will be a different value for transactions between those two players in particular.

Shuffle and deal thirteen cards to each player. Any unused cards are set aside and have no further bearing on game play.

Game play

Each player looks at their cards and separates them into three hands: a three-card hand, called the front hand, a five-card hand stronger than the front hand, called the middle hand, and a five-card hand stronger than the middle and front hands, called the back hand. This act is called setting the hands. Straights and flushes are not counted as such in the three-card front hand. If the hands are not set with the strongest hand as the back hand and the weakest as the front hand (according to the standard rank of poker hands), this is considered a foul and none of the player’s three hands are eligible to win. Once a player has decided how to set their hands, they place them face-down on the table, with the back hand closest to them and the front hand closest to the center of the table.

A few particular thirteen-card combinations are considered to be naturals. A player must declare and reveal the natural prior to the other hands being exposed if they wish to score it as a natural, although the player has the option to set the hands and score them as usual if they feel they will score better that way. Any natural will always beat a regular hand, but if two natural hands are compared against each other, the higher-ranked one wins. A winning natural hand is paid three units, except for the dragon, which is paid thirteen units. Payments are made by each opponent immediately upon declaration. The naturals, from highest to lowest, are:

1. Dragon
A thirteen-card straight, from 2 up to ace. Suits are irrelevant. If there are two dragons, they tie. (This hand is not set into front, middle, and back hands.)
2. Three flushes
A flush in the middle and back hands and a three-card flush in the front hand (the only time a flush in the front hand is usable as a hand). If there are two players that hold this, the tie is broken by comparing the strength of the back hand, then that of the middle hand, then that of the front hand.
3. Three straights
A straight in the middle and back hands and a three-card straight in the front hand (the only time a straight in the front hand is usable as a hand). If there are two players that hold this, the tie is broken by comparing the strength of the back hand, then that of the middle hand, then that of the front hand.
4. Six pair
Six pairs and one unpaired card. If two players hold this, compare the highest pair, then the next-highest, and so on until the tie is broken. (This hand is not set into front, middle, and back hands.)

Prior to the hands being revealed, but after any naturals have been paid, a player who does not feel confident about their hand may choose to surrender (fold). A surrendering player makes a flat two-unit payment to each opponent, regardless of what the opponent holds.

All remaining players (other than those who held naturals and who surrendered) then reveal their hands. Each player compares their three hands against each of their opponents’ hands, one at a time. By default, a player pays their opponent one unit for each hand that they lost. If a player loses all three hands, they are said to be scooped and must pay three extra units (for a total of six units).

If a player holds a three of a kind in the front hand, a full house or better in the middle hand, and/or four of a kind or better in the back hand, they are paid out at higher rates if the hand wins:

  • Front hand, three of a kind: 3 units.
  • Middle hand, full house: 2 units.
  • Middle or back hands:
    • Four of a kind: 4 units.
    • Straight flush or royal flush: 5 units.
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Pineapple

A pineapple shrub
Pineapple is a variant of poker that plays almost identically to Texas Hold’em, but with one key difference—players are dealt three cards, one of which they discard in the middle of the hand! While Pineapple seems like a bizarre hybrid that you’d only find in dealer’s choice games, it’s gained a lot of acceptance in serious poker circles, being spread in online and brick-and-mortar casinos alike. Not only that, there are several variations of it that have gained popularity as well.

Object of Pineapple

The object of Pineapple is to form the best five-card poker hand from a combination of the two of the three cards dealt to you and five shared cards (called board cards), or to bet in such a way as to convince your opponents that you have the best hand.

Setup

As with most poker games, Pineapple is played with a standard 52-card deck. We highly recommend using plastic playing cards, specifically Denexa 100% Plastic Playing Cards, in order to ensure game integrity and reduce the number of deck changes required. You’ll also need something to bet with; usually, poker chips fill this role.

Prior to game play, establish whether the game is limit or no-limit and the minimum bets (Pineapple is typically played as a limit poker game). You should also agree on the amount of a buy-in, that is, how much each player’s initial stake will be, and whether you will allow players to deep stack (i.e. buy in for a greater amount).

All players either ante or post blinds, although Pineapple is usually played with blinds. Shuffle and deal three cards to each player. These cards are called the player’s hole cards.

Game play

The players look at their three hole cards, then the first round of betting, called the pre-flop round, takes place. The player to the left of the dealer bets first, unless blinds were posted, in which case the player under the gun (to the left of the big blind) opens the betting. Betting is conducted according to the typical rules of betting in poker. If everyone folds except for one player, they automatically win the pot, no further cards are dealt to “see what would have happened”, and they are not required to show their hole cards to anyone.

After the pre-flop betting round concludes, the players each discard any one of their cards of their choosing. After everyone has discarded, the dealer deals one card from the deck face down (called burning a card) and deals three more cards to the center of the table, face up. (See “Dealing the flop, turn, and river” for more information on proper dealing procedures). The three cards just dealt, called the flop, are the first three of the five board cards, which are used by every player to form their hand. Once the flop has been dealt, a second betting round occurs, with first action going to the player immediately left of the dealer (which is the same player who posted the small blind, if applicable).

After thus betting round concludes, the dealer again burns the top card of the deck and deals the next card card face up, called the turn. Another betting round occurs, after which one more card is burned and the fifth and final board card, the river, is dealt. The final betting round is then conducted, after which each remaining active player shows their hand. The pot is awarded to the player who can form the best five-card poker hand, using five of the seven cards available to them (the five board cards and their two hole cards).

Variations

Crazy Pineapple

Crazy Pineapple is played just like regular Pineapple, except that the players keep their third card through the pre-flop and flop betting rounds, discarding just before the turn is dealt. This means that players have more information about possible hands they and their opponents can make before discarding. This often leads to a choice commonly found in Crazy Pineapple, between sticking with a good, already made hand, or sacrificing it in hopes of hitting an even larger hand on the turn or river. The bigger pots and more action found in Crazy Pineapple make it even more popular than regular Pineapple.

Crazy Pineapple Hi-Lo 8 or better

This variant is played the same as Crazy Pineapple, except the pot is split between two players: the player with the best poker hand, and whoever holds the best Ace-to-five Lowball hand, 8 or better.

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Anaconda

An anacondaAnaconda is a very informal poker game that causes its players to make a lot of gut-wrenching decisions! You might form an excellent hand, but have to break it up between betting rounds. It’s also a split pot game, with half the pot going to the player with the best hand and the other half going to the player with the worst hand.

Anaconda is mostly played as a part of dealer’s choice games; it’s not likely to be found at your local casino. It can be played by up to seven players, and is best with four or more.

Object of Anaconda

The object of Anaconda is to form either the highest-ranking or lowest-ranking poker hand by selecting cards to pass to the other players.

Setup

Like most poker games, Anaconda is played with one standard 52-card deck of playing cards. Since an anaconda is a snake, we suggest using a deck of Denexa 100% Plastic Playing Cards, which have a dragon on the ace of spades, keeping the reptile theme going. You also need something to bet with; poker chips work well, but you can use cash, matchsticks, bottle caps, pieces of gum…

All players ante. Shuffle and deal seven cards, face down, to each player. The deck stub is set aside and has no further effect on game play.

Game play

After everyone has had a chance to look at their hands, the first betting round takes place. This follows the norms of betting in poker. After the betting round concludes, the players that are still in the hand select four cards from their hand that they want to keep, setting the other three face down in front of them. After everyone has made their choices, everyone passes these discards to the first player to the left of them. Everyone picks up the cards that they received and adds them to their hand.

After the first pass, there is another betting round. Then, a second passing round occurs; this one is conducted the same as the first, except instead of passing to the left, the cards are passed to the second player to the right. A third round of betting happens after this.

Now, each player decides whether they will compete to have the highest hand or the lowest hand. Each player takes a chip in their hand and shuffles it from hand to hand under the table, out of view of the other players. The players then form one of their hands into a fist and bring it above the table. On the count of three, the players open their hands to reveal whether or not they are holding a chip; those holding a chip are indicating that they intend to compete for high hand, and those with no chip are going for low.

The players now form their final hands, discarding three cards face down into a discard pile. Each player then turns four of the cards making up their hand face up on the table in front of them, placing the fifth card face down next to the rest of their hand. Then, one last round of betting occurs. (It’s worth noting that at least part of the outcome will be fairly obvious in many cases, because at this point, the players know 80% of their opponents’ hands and whether everyone is going high or low. But some surprises can come out with the last card!)

After the final betting round, the fifth card of each active player’s hand is revealed, and the pot is split between the best high hand and the best low hand. (See “Rank of poker hands” and “Lowball poker” for information about how to determine the best hand.) Any remainder is left in the pot as “flavor” for the next hand.

Anaconda strategy

Anaconda plays a bit differently than other forms of poker simply because the player is unable to simply “stand pat” with the cards they are holding; one card of any given five-card combination must be passed. For this reason, royal and straight flushes are useless unless lucked into after the second pass, and regular straights and full houses will be difficult to keep filled. The best hand to hold is four of a kind, not only because it is a very powerful hand, but also because the only card that will need to be passed is the kicker, which is irrelevant for four of a kind. Pursuing a flush is also a decent option, because with four to a flush, there are nine possible cards that can make the hand, although in larger games it is more likely that a full house will be present.

Players should also keep in mind that going for low is an option. Many players naturally tend toward going for high, so it is not all that rare for a player to win the low half of the pot with a fairly weak hand simply because they were the only one who declared low. A player intending to go high who misses their hand going may, rather than folding immediately, consider seeing if they can refashion their hand as a suitable low hand.

Remember that bluffing with the final reveal is possible, and both be wary of this from other players and take advantage of it yourself. Careful selection of which cards are revealed can help represent hands both stronger and weaker than what you actually have. A revealed hand of Q-Q-Q-3 could be four of a kind (Q-Q-Q-Q-3), a full house (Q-Q-Q-3-3), or even just three of a kind (Q-Q-Q-3-?). With jacks full of 9s, a player can choose to reveal J-J-9-9 to try to convince their opponents that they only hold two pair, or J-J-J-9 to bluff that they have quads. Keep your table image in mind too; if you are known to the other players to play conservatively, try representing a higher hand than you really have, and if you’re known as a loose player, show a poor hand.

Naturally, it is important to pay attention to what the other players are revealing. It is pointless to try to bluff that you have four 10s if one of your opponents is showing a 10 plain as day on the table. Likewise, if there are multiple possible four-of-a-kinds or full houses on the table, you are likely to be unable to get anyone to fold to your flush no matter how hard you bet it.

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Poker hand probabilities

poker hand probability chart

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Paiute

Paiute is a card game for two to five players, originating in Hawaii. As in Knock Poker, players work to improve their hand by drawing cards from the stock and discarding unwanted cards until they are satisfied with their hand. However, Paiute allows for six-card hands, which makes some of the hand rankings notably different from those in poker.

Object of Paiute

The object of Paiute is to be the player with the best combination of cards at the end of the hand.

Setup

Paiute uses one standard 52-card deck of playing cards. We sure would appreciate it if you used a deck of Denexa 100% Plastic Playing Cards for your game.

Paiute can be played just for fun or as a low-stakes betting game. Players should come to a mutual agreement as to whether or not betting should take place, and if so how much the ante should be. All players then ante the agreed-upon amount.

Shuffle and deal five cards to each player. Then, deal one card, face up, to the center of the table. All cards of this rank are wild for the remainder of the hand. Place the deck stub, face down, so that it partially covers this card, thereby forming the stock. Turn one more card face-up and place it next to the stock; this card forms the discard pile.

Game play

Game play begins with the player to the dealer’s left. This player draws one card from either the stock or the discard pile, then discards one card to the discard pile. At the end of your turn, the discard pile must always have a different card on top of it than the one that was there at the start of it. You cannot draw a card from the discard pile and then discard it on the same turn.

If the stock should run out before the end of the hand, set aside the top card of the discard pile, shuffle it, and turn it face down to form the new stock. (The top card of the discard pile remains face-up in the discards, keeping it available to be drawn.

When a player is satisfied with their hand, they say “Call” and place their hand face-up on the table. A calling player may discard their sixth card as usual if it is not part of the combination in their hand; if it is, they simply retain it without discarding. Each player then has one more turn to try to complete or improve their hand. If they have a combination that beats that of the previous player that called, they may call as well. This continues around the table to the dealer, with multiple players potentially calling with progressively better hands. The dealer is always the last player to play and get the opportunity to call. (If the dealer was the first to call, the dealer wins automatically, as no other players get a chance to call or improve their hands.)

Winning combinations in Paiute are:

1. Five of a kind
Five of a kind consists of all four of a particular rank of card, plus a wild card (example: 9-9-9-9-2 if 2s are wild). Ties are broken by the rank of the cards (five nines beats five eights).
2. Royal flush
A royal flush consists of A-K-Q-J-10 of the same suit. Competing royal flushes tie.
3. Straight flush
A straight flush consists of five cards of the same suit in sequence (example: 4-5-6-7-8♠). Ties are broken by the highest card; competing straight flushes with the same top card tie.
4. Four/two
A six-card hand containing four cards of one rank and two cards of another rank (example 8-8-8-8-4-4). Ties are broken by the rank of the four-of-a-kind.
5. Three/three
Two three-of-a-kinds (example 7-7-7-3-3-3). Ties are broken by the rank of the higher three-of-a-kind.
6. Paiute (two/two/two)
Three pairs (example Q-Q-10-10-6-6). Ties are broken by the rank of the highest pair, then the middle pair if there is a tie, then the lowest pair, if necessary. A paiute may only be called on the player’s first turn.

It bears mentioning that the traditional poker hands of flushes and straights are not considered winning combinations in Paiute.

The player or players who called with the highest winning combination win the game. If playing for money, the winner takes the pot (which is split if multiple players tie for highest hand).

See also

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Lowball poker

Lowball is a general term for a category of poker variants that turn the typical rank of poker hands on its head—instead of the best poker hand winning, the worst one does! A royal flush in a lowball game would be beaten by any other hand. Any poker variant can be played with lowball rules, and some games split the pot between the best conventional (high) hand and the best low hand. However, there are a few different ways that the lowest hand can be reckoned, which need to be established before you start playing.

Ace-to-five lowball

Ace-to-five lowball, or California lowball, is probably the simplest way of determining the low hand, and the one most commonly used, including in casinos. In this variant of the game, straights and flushes are ignored for the purposes of determining hand ranking. Aces are considered low. Therefore, the lowest (and therefore best) possible hand is A-2-3-4-5, which is also called the wheel or bicycle. (Because the bicycle is also a straight, it may well take both the high and low halves of the pot in split-pot games.) Note that pairs, three-of-a-kinds, and so forth do still count as hands, and will therefore be ranked higher (and therefore worse) than unpaired hands, even if they contain high cards.

Deuce-to-seven lowball

Deuce-to-seven lowball, also known as Kansas City lowball, takes straights and flushes into consideration when ranking hands, and aces count high. Thus, the lowest possible hand is 2-3-4-5-7 (because 2-3-4-5-6 forms a straight).

Ace-to-six lowball

Ace-to-six lowball is the least commonly-used variation, serving as sort of a middle ground between the two variants listed above. It is essentially deuce-to-seven lowball, except aces are low, so the lowest possible hand is A-2-3-4-6.

General considerations

Lowball hands are often quoted as their highest card. 8-7-5-3-2 may be called simply “an eight”. If there are multiple hands in play with the same highest card, they can be further disambiguated by the second-highest card, e.g. “an 8-7”.

Some split-pot games involving low hands may stipulate that a hand must contain cards below a certain rank. For instance, if a low hand is required to be “8 or better”, as in Omaha Hi-Lo 8 or Better, all of the cards within the low hand must be an 8 or lower. In such games, if the lowest hand possible among the active players does not meet the requirements, the pot is simply not split, with the entirety being awarded to the player that won with the highest hand.

To determine which hand is lowest and therefore best, start with the highest card. Whichever hand has the lowest high card will win. If there are ties, the next-highest card is compared, and so on until the tie is broken. If you get all the way down to the lowest card without being able to break the tie, the pot is simply split.

Wild cards, usually jokers, can be included in the game, especially ace-to-five lowball. Wild cards generally become the lowest card possible without forming a pair. For example, 7-5-4-★-2 will count the joker as a 3 because counting it as a 2 would form a pair.

In split-pot games, if the pot cannot be split evenly, it is customary to award the odd amount to the winner of the high hand.

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Rank of Poker Hands Poster now available!

Rank of Poker Hands PosterOne of the most frustrating things about poker to new players is learning the hands and the order they rank in. Now, you can help your newer players with our new Rank of Poker Hands Poster! This poster makes an excellent addition to your card room, and is priced at only $5.99. Your players will appreciate it!

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Whiskey Poker


Whiskey Poker (sometimes spelled Whisky Poker) is an older variant of poker, commonly played in the late 19th and early 20th centuries, but fairly obscure today. Whiskey Poker was so named because it was often played for refreshments, and John Scarne asserts in Scarne on Cards that Whiskey Poker is, in fact, the ancestor from which modern Rummy games are descended. If you like Knock Poker, you’ll probably like Whiskey Poker too.

Object of Whiskey Poker

The object of Whiskey Poker is to end the hand with the highest possible five-card poker hand.

Setup

As with the majority of poker games, Whiskey Poker requires the use of one 52-card deck of poker cards, like Denexa 100% Plastic Playing Cards. You will also need chips to keep track of betting; each chip can represent a nominal value, or a defined amount of money, as agreed upon by the players. Distribute chips as appropriate.

In place of betting, each player may also be supplied with an arbitrary number of chips (e.g., five) and whoever has the lowest hand at the showdown must surrender one chip to the bank. Whoever runs out of chips first pays for the next round of drinks. (If you decide to play this way, ignore instructions below regarding betting.)

Shuffle and deal five cards to each player. Between the dealer and the player to their right, deal an extra hand, called the widow. Move the widow to the center of the table, keeping it face down.

Game play

After players have looked at their hands, the first betting round occurs. Betting is conducted according to the typical norms for betting in poker. After the betting, the turn goes to the player on the dealer’s left. This player has the right to exchange their hand with the hand on the table, in its entirety, without being able to see it ahead of time. After this, the next player to their left may do the same, and so on. If you decide to keep your cards, you have two options: you may simply pass, or you may knock; knocking allows everyone one last opportunity to exchange hands, with this phase of the game ending when the turn gets back to you.

The second betting round happens now. After that wraps up, the widow is exposed. The player to the dealer’s left has the first chance to play. Each player may take one card from the widow, then discard one card from their hand, face up, to the widow. Players also have the option to exchange their entire hand for the widow, but they may not exchange, say, three cards at once; it must be one card or all of them. Players do not have the option to pass; they must knock if they wish to not exchange any cards. As before, play ends when the turn gets back to the first player to knock.

The third and final betting round now takes place. After this comes the showdown. The player with the highest-ranked poker hand takes the pot.

See also

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